Monthly Archive for October, 2009

of torchlight, a slightly more coherent review

After having put in about 12 hours in to the game so far, Torchlight is wildly entertaining and most enjoyable. You would be wise to spend the 20 bucks on the game, and have yourself a casual RPG experience that looks good, and won’t eat TOO much of your time from a story perspective.

I know there’s many folks out there trolling the boards yapping on about how close this is to Fate, and how it’s a rip off of Diablo. Considering the history of Runic with Diablo, it comes as no surprise they took much of the intellectual design from one of the most important games ever. I’ll admit, I was surprised to hear many musical themes from the Diablo series, and some of the more familiar sound effects too, but I’ll let that slide.

The cartoon-like rendering, and animations are familiar to those who have played World of Warcraft (and I loathe to use it as a comparative reference), but Torchlight’s graphics are very well done. It’s a moody game once you start to descend the levels, and soon enough you don’t realize all the cartoony elements any more (unless you take a moment to stare at the screen). I was particularly fond of the Dwarven areas, as the detail and minor touches on the walls and floors were well done. The levels themselves aren’t too complicated, and yet have some surprises — especially if you decide to run in to a room, and find out there lots more mobs than you could see at first. This is done well by portals that trip if you get too close, and allow a flood of many mobs — some of whom will cause you much grief. Mana and health pots are your friends.

I started off with a Destroyer, a warrior type. At first the game poured on the loot, in fact it was overwhelming at times with the sheer volume of rare & unique items that dropped. As you work past level 20, the loot pinata begins to slow down and puts more focus on the player to pay more attention to the gear. Fortunately you can have two wardrobe profiles to swap around. Gear attributes are straight-forward, and easy enough to figure out.

I haven’t touched the other classes too much, but I have created two other characters. The trees are looking quite good for the Alchemist and Vanquisher, and should offer a fair bit of variety depending on what trees you expand on. No respec is offered, and that may come as a surprise to many out there. Perhaps Runic will cave in to this, and release an update for this — either that or the general modding community will release toon editors.

Over all the experience has been solid. Fun story, easy quests, good loot. While Diablo3 is due to arrive some day in the future, probably when the sky is ruled by flying attack chipmunks, Torchlight’s price & solid game design should occupy your time waiting ever so pleasantly.

of torchlight, a slick, cheap and wonderful game

Torchlight is one of those games that I just latched on to early on. From the first tidbits of information I was keen to find out more.

So far it’s pretty good. Game play is solid, graphics are great, and the over all feel of the game is coherent — more so for a 20 dollar game. Colour me impressed.

of constellation, nasa’s future

On Oct 19th, we (the world) will get to see the new Ares rocket! It’s part of the Constellation program and that, for the slowbies out there, is the replacement for the current Shuttle program.

Constellation consists of a bunch of different types of rockets, all of which are designed for different tasks. The shuttle can only take so much physical content up, and I think the offering of Constellation makes up for that. By that I mean there are a variety of rockets being designed for a variety of things. The Ares V, a cargo launch vehicle, will be roughly the size of the Saturn rockets that used to be front and centre of man’s exploration of the moon!

At any rate, Ares I is a fantastic first step for NASA. I’m a firm believer that space exploration is very important, granted the costs aren’t necessarily in line. But let’s be fair here. Complaining about how that budget money could be used to feed the hungry is a poor argument. Science is science, it has to be done. Costs be damned, if it wakes up the world to the importance of science then it’s worth it.

Gone are the days when I would hear my pre-grade school classmates proudly responding “I want to be an astronaut” when asked what they wanted to be when they grew up. I’d say it would be a miracle if even a single hand would go up these days. :(

Go go orbit pushers.

of ‘courier’, a secret tablet by microsoft

Tablets seem to be a currently unobtainable holy grail of computing.  There’s so many variables to be sure.  OCR, stylus input, finger gestures a la iPhone, quality hardware, software, integration with other primary systems.  I don’t see a tablet being able to take over my life quite yet, but it has to work as a positive extension of my computing life.  So far anything I’ve worked with, tested or tried out has left a negative impact on the subject.  I know some people love their tablets, but I think they’re just faking.

In the last few weeks or so, rumours of rumours have started to come forth about tangible tablet computers being developed by both Apple and Microsoft. I’m confident based off what I’m reading that both companies are keen to develop tablets and that there definitely is some basis of truth to the internet articles on the subject.  There’s a ‘leaked’ video I have included that covers the ‘Courier’ concept that Microsoft is apparently developing.

That video makes a tablet look, well, fucking amazing.  Definitely something to keep an eye on, fo’sure.